Media komunikasi dan kolaborasi pembelajaran a'la virtual. Supplemen kuliah melalui e-class atau e-learning untuk Jurusan terkait dengan Sistem Informasi, Teknologi Informasi (IS/IT), Sistem Komputer dan Teknik Industri.
Monday, March 23, 2015
Rakuten .. again
Europe smart meters projection
Saturday, March 21, 2015
Rakuten Corporate Action
Lyft Inc $530 million
Ebates Inc $981 million : October 2014
Viber Media $905 (or $900?) million : March 2014 : mobile chat and app platform provider
Wuaki.tv
Viki Inc
Kobo Inc. $350 (or $315?) million : ? 2012 : e-reader and e-book provider
Play.com $39 million : 2011 : U.K. e-commerce operator
Tradoria 80% stake : 2011: e-commerce platform
PriceMinister $248 million : 2010 : France-based e-commerce operator
Total $3.2 billion
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From internetretailer.com 's article
Rakuten pays $410 million for U.S. e-book marketplace OverDrive
March 19, 2015 by BLOOMBERG NEWS
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Japan’s Rakuten buys U.S. rebate site Ebates for $1 billion
September 9, 2014 by BLOOMBERG NEWS
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Rakuten buys mobile messaging company Viber for $900 million
February 14, 2014 by AMY DUSTO Associate Editor
Viber allows members to chat and talk for free on mobile, as well as purchase and send each other digital stickers. Rakuten’s CEO says it has “tremendous potential” to become a gaming platform, too.
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Japan’s Rakuten to buy U.K.-based online retailer Play.com
September 21, 2011 by Thad Rueter
The acquisition marks the latest global e-commerce investment for the owner of Buy.com
Japan-based Rakuten Inc. today said it will buy U.K. e-commerce operator Play.com for 25 million pounds (US$39 million).
The acquisition of the retailer, which sells music, DVDs, books, consumer electronics, office equipment, mobile phones, toys and other products, marks the latest global e-commerce investment by Rakuten, which in 2010 bought U.S. e-retailer Buy.com Inc.
Play.com, No. 26 in the Internet Retailer Europe 300 Guide, had online sales of $660 million last year, up 18% from the year before. Buy.com is No. 32 in the Internet Retailer Top 500 Guide.
“The U.K. market is one of Europe’s largest and most mature e-commerce markets. Play.com is not only a pioneer in the market, but also one of the U.K.’s most successful e-commerce businesses,” says Hiroshi Mikitani, chairman and CEO of the Japan-based e-marketplace operator. “We aim to leverage our e-commerce strength and experience to further expand and develop Play.com’s business model and channel its loyal user base, merchants, and deep product offerings into Rakuten’s global e-commerce network.”
Rakuten says it will buy up all of Play.com’s stock.
Earlier this month, Rakuten was part of a group of investors that raised $100 million for Russia-based online retailer Ozon.ru, which, like Play.com, sells a wide variety of products. The investment followed Rakuten’s purchases in June of a 75% stake in Brazil-based Ikeda, which sells e-commerce technology and services to more than 100 of the largest online retailers in that country. Rakuten this year also acquired 80% of Germany-based Tradoria GmbH, which sells an e-commerce platform. In 2010, Rakuten bought France-based e-commerce operator PriceMinister.
Thursday, March 19, 2015
Asia Pacific (excl Japan) Online Game Market Projection
Online gaming in APAC to breach $30B in 4 years
Sunday, March 15, 2015
Success recipe
Take from Business Insider
50 Universal Truths That Will Make You More Successful
by JULIE BORT OCT. 28, 2013
No matter what is going on in your career, good advice is universal. No matter what problems you are trying to solve, chances are someone else before you had a similar problem.
There are certain universal "business truths" — tips and tricks that work for nearly everyone in every business. They are:
1. Have a passion for your work. If your work is meaningful to you, your work life will be a joy.
2. If you can't be passiona7te about the work itself, be passionate about the reason you do it. Maybe you don't love your job or company or career, but the money and benefits are good for your family. Be passionate in your choice to do right by your family.
3. If something needs changing, be the one to lead the change. If you dislike your job but are stuck, work on getting the skills that will get you unstuck. If there's a problem at your office, work on being the one solve it.
4. Start small and build from there.
5. Do the obvious stuff first, then progress to the harder stuff. (Otherwise known as going for the low-hanging fruit.)
6. If it's not broke, don't fix it. Do improve it.
7. The hardest lesson to learn is when to keep going and when to quit. No one can teach you that. At some point, you have to choose.
8. The definition of crazy is to do the same thing the same way and expect a different result. If the result isn't good, change something.
9. No one succeeds alone.
10. Ask for help. Be specific when asking. Be graceful and grateful when help comes.
11. Surround yourself with positive people and you'll have a positive outcome.
12. Embrace diversity. The best way to compensate for your own weaknesses is to pick teammates who have different strengths.
13. People experience the world differently. Two people can attend the same meeting and walk away with different impressions. Don't fight that. Use it.
14. You don't have to like someone to treat that person with respect and courtesy.
15. Don't "should" all over someone, and don't let someone else "should" all over you.
16. No matter what you do or how much you achieve, there are always people who have more.
17. There will always people who have less, too.
18. No matter how much you excel at things, you are not a more worthwhile human being than anyone else. No one else is more worthwhile than you, either.
19. If you spend most of your time using your talents and doing things you are good at, you're more likely to be happy.
20. If you spend most of your time struggling to improve your weaknesses, you're likely to be frustrated.
21. Practice is the only true way to master a new skill. Be patient with yourself while you learn something new.
22. The only way to stay fresh is to keep learning new things.
23. To learn new things means being a beginner, and that means making mistakes.
24. The more comfortable you grow with making beginner mistakes, the easier it is to learn new things.
25. You will never have all the resources (time, money, people, etc.) that you want for your project or company. No one ever has all the resources they want.
26. A lack of resources isn't an excuse. It's a blessing in disguise. You'll have to get creative.
27. Creativity and innovation are skills that can be learned and practiced by doing your usual things in a new way.
28. Take calculated risks.
29. In the early stages of a company, career, or project, you'll have to say "yes" to a lot of things. In the later stages, you'll have to say "no."
30. Negative feedback is necessary. Don't automatically reject it. Examine it for the nuggets of truth, and then disregard the rest.
31. When delivering criticism, talk about the work, not the person.
32. Think big. Dream big. (The alternative is to think small, dream small.)
33. Treat your dream as an ultimate roadmap. You don't have to achieve your dream right away, but the only way to get there is to take many steps toward it.
34. If you think big, you will hear "no" more than you hear "yes." They don't get to decide. You do.
35. How long it takes you to create something is less important than how valuable and worthwhile it will be once it's created.
36. If there is one secret to success, it's this: communicate your plans with other people and keep communicating those plans.
37. Grow your network. Make an effort to meet new people and to keep in contact with those you know.
38. No matter what technology or service you are creating or inventing at your company, it's not about the product; it's always about the people and the lives you will improve.
39. No matter how successful you get, you can still fail and fail big.
40. Failure isn't a bad thing. It's part of the process.
41. Things always go wrong. The only way to keep that from hurting you is to plan for that.
42. Learn how to respectfully, but firmly, say "no."
43. Say "yes" as much as you can.
44. In order to say "yes" often, attach boundaries or a scope of work around your "yes."
45. No matter how rich, famous, or successful another person is, inside that person is just a human being with hopes, dreams, and fears, the same as you.
46. Getting what you want doesn't mean you'll be happy. Happiness is the art of being satisfied with what you already have.
47. Working with difficult personalities will be a part of every job. Be respectful, do your job well, and nine times out of 10 that person will move on.
48. For that one-out-of-10 time, remember you aren't a victim. Do what you need to get a new job.
49. As soon as you have something to demonstrate, get an executive champion to back or support your project.
50. Focus on what you want, not what you don't want.
Why it is called "cloud"
Taken from BusinessInsider 's article
Why ‘cloud computing’ is called ‘cloud computing’
by MATT WEINBERGER
Rewind to the early nineties: Computer scientists and engineers needed some way in their diagrams and slideshows to refer to “the network,” that big grouping of computers and storage devices out there somewhere. In other words, they needed some way to refer to something that was, essentially, somebody else’s problem.
They settled on a cloud.
You can see one of the earliest uses of that idea in this diagram from US Patent 5,485,455, “Network having secure fast packet switching and guaranteed quality of service,” filed in the January of 1994.
If you squint, that “Network” bubble is cloud-like. The patent’s authors just meant to illustrate that what was in the network wasn’t important for their purposes.
By the time US Patent 5,790,548, “Universal access multimedia data network,” was filed for in the April of 1996, the cloud looked a lot more like a cloud:
It’s just meant to be a vague description of things happening elsewhere.
This usage led to the growing popularity of the term “cloud computing” to refer to servers, networks, and data centers that were located or managed elsewhere and thusly someone else’s problem. A Compaq document from 1996 was probably the first time the term was used in any kind of official capacity, reports the Technology Review. But the term really caught on when Amazon Web Services launched its Elastic Compute Cloud (EC2) in 2006.
Amazon EC2 basically sells virtual servers to other companies — the very definition of “somebody else’s problem.” Other companies caught on and started offering software (like Salesforce), storage (like Box), or a mix of the two (like Microsoft Office 365) from their own data centers to companies who don’t really care where it comes from. To them, the cloud providers are their own squiggly lines on a diagram.
Thursday, March 12, 2015
What is Programmatic Advertising
WTF is programmatic advertising?
Wednesday, March 11, 2015
Telecom's e-commerce in Indonesia
Telcom firms build up e-commerce outlets
Driven by a huge market potential and hundreds of millions of Internet users in the country, domestic telecommunications operators are getting more serious about developing their e-commerce businesses.Three major telecommunication operators PT Telekomunikasi Indonesia (Telkom), PT XL Axiata and PT Indosat have allocated some amount of investment this year to revamp their e-commerce businesses.
XL
Through its financial report, XL disclosed that on Jan. 27, it poured US$12.1 million into Elevenia (www. elevenia.co.id), its e-commerce outlet. That investment was equal to the amount invested in the marketplace by its partner SK Planet, a subsidiary of South Korean SK Telecom."The additional investment was part of Elevenia's blueprint that has been agreed upon by both XL and SK Planet," said Elevenia chief financial officer Lila Nirmandari.
Both business partners open the possibility of adding more fresh capital to the marketplace in the coming months, depending on the market dynamic, she told The Jakarta Post.
Lila said most of the $24.2 million investment would be used to support sales and promotion activities to make Elevenia known better outside Greater Jakarta.
Officially launched in March last year, Elevenia was first established in mid-2013 with initial investments of $18.3 million from XL and another $18.3 million from SK Planet, giving each of them a 50 percent of stake.
As of February, Elevenia had around 20,000 merchants and 2 million products comprising eight categories: fashion, beauty & health, babies & kids, home or garden, gadget, electronics, sports or hobby and service or food.
Elevenia aimed to increase its revenue by four to five times this year compared to its revenue of Rp 3.5 billion ($267,500) last year, leveraging on XL's surging data subscribers.
Last year alone, around 51 percent of XL's 59.6 million subscribers (including postpaid users) were data users.
Indosat
Separately, Indosat also aims to boost. its e-commerce outlet Cipika (www.cipika.co.id), which is run by the company's digital commerce division.Taking a bolder stance to differentiate it self from other marketplaces, Cipika plans to change its product focus from local food and snacks to gadgets this year.
"Focusing on gadget and electronics [this year], we want to leverage on Indosat's core products and core networks," said Indosat's head of digital commerce division, Carlos Karo Karo. As of September last year, Indosat had 54.2 million subscribers, of whom around 50 percent were data users.
Cipika would sell phones bundled with Indosat's mobile packages as well as phones bundled with competitors mobile packages, Carlos said.
In the span of November 2014 te January this year, gadgets contributed to around 30 percent of transactions in Cipika, while food and snacks remained a major contributor, he added.
In 2014, food and snacks contributed to around 80 percent of transactions in Cipika, while the remaining 20 percent was from another three product categories: gadgets, travel and lifestyle.
"This year, we hope 80 percent of the transactions will be from gadgets," Carlos told the Post.
Carlos refused to disclose how much Indosat would invest for Cipika this year to support its marketplace , business transformation, but said that an investment fund dedicated to the development of the marketplace was already in place.
Indosat usually spends between Rp 7 and 8 trillion in its annual capital expenditure, part of which is allotted for its digital service.
Carlos said Indosat would continue investing in its digital service in the future as it had still an ample room to grow.
Only around 1.7 percent of transactions in Indonesia's market were currently done online and it was forecast to increase to 7 percent by 2019, he said.
"Cipika aims to cater between 17 and 20 percent of those online transactions in 2019," he went on.
Telkom
Meanwhile Blanja (www.blanja.com), a marketplace jointly run by state-owned telecommunications firm Telkom and US-based marketplace giant eBay, does not target specific growth rate this year but foresees a huge potential.Telkom, which netted around 138 million subscribers as of September last year, and eBay initially established PT Metra Plasa with a total investment of $14.2 million in April 2012 to make a joint e-commerce marketplace. It later developed into today's Blanja.
Officially launched in December last year, Blanja currently has around 80,000 page visits per day and almost 500,000 registered customers, said Blanja CEO Aulia Marinto.
"Let's not forget that the e-commerce industry is still quite new and there is ample room to grow as Internet penetration gets better and the economy keeps growing," he added.
UBS has projected that Indonesia's Internet penetration will hit 55 percent in 2017, meaning that there will be around 130 million people having access to the Internet.
However, while the potential is huge, challenges for e-commerce remain at logistic, payment gateways and regulation certainty, according to the three telecommunications operators.
Blanja's Aulia said e-commerce very much depended on external factors that could become enablers, such as logistics services and payment methods.
Communications and Information Minister Rudiantara said recently that the government planned to issue an "e-commerce roadmap" in the next three to six months to provide clear guidelines on logistics services, payment gateways and taxes for the e-commerce industry.
Saturday, February 14, 2015
Netflix Downplays Nielsen Plans
Taken from hollywoodreporter.com 's article
Netflix Chief Downplays Nielsen Plans to Measure Streaming Service Viewership
by John Hecht (11/24/2014)
What does Netflix CEO Reed Hastings think about reported plans by Nielsen to measure viewership for original series and acquired programming?
"It's not very relevant," he said. "There's so much viewing that happens on a mobile phone or an iPad that Nielsen won't capture."
According to a Wall Street Journal report, Nielsen will use content's audio on televisions to identify shows, but the measurement will not include mobile devices. Nevertheless, the ratings data could have a big effect on negotiations for streaming rights for Netflix and rival Amazon.
Hastings was in Mexico City on Monday to talk about Netflix's growing presence in Latin America — after three years in the region, the streaming service giant has captured more than 5 million users, bringing the global total to some 53 million.
Netflix recently launched in six key European markets, but none with the growth potential of Latin America.
"Latin America is one of the fastest growth areas in the world in terms of broadband households and Internet connectivity," Hastings said.
Earlier this month, Netflix announced that it's making its first foray into Australia and New Zealand, and some believe Japan may come next as the first move in a pan-Asia rollout. Hastings said there are no specific plans yet for Asia.
As Netflix continues to grow abroad, the company is working harder than ever to secure global licensing in its content deals, mainly because U.S. viewers have access to a much broader catalog than users in, say, Mexico.
Said Hastings: "We are trying to get to a place where it's fully global and you can get anything, anywhere."
Netflix's game-changing distribution strategies have irked some in the business. Plans to release the sequel to Ang Lee's Crouching Tiger, Hidden Dragon day-and-date online and in Imax theaters has several exhibitors vowing to boycott the film.
Hastings said it's all about "breaking the stranglehold that movie theaters have" on releases.
As for free-to-air TV, Hastings believes its days are numbered.
"It's kind of like the horse, you know, the horse was good until we had the car," he said. "The age of broadcast TV will probably last until 2030."
Singtel Videostreaming
Taken from The Sidney Morning Herald 's article
Singtel joins Asian Videostreaming Joint Venture
SingTel, the owner of Optus, has joined a joint-venture with global media giants Warner Brothers Entertainment and Sony Pictures' AXN network to launch HOOQ - a new over-the-top video service for Asia.
In a statement to the Australian Securities Exchange, SingTel said HOOQ Digital Holdings, would work with Warner Brothers and AXN to buy, sell, market and produce films and TV products through an over-the-top (OTT) service across a range of markets. OTT video services send television programs and movies through customers via the internet.
SingTel's move comes as Australia's market for similar offerings heats up. Foxtel and Seven West Media's Presto TV service and Stan, Fairfax Media's joint-venture with Nine Entertainment, have both launched this month. US giant Netflix is set to start its Australian service in March.
SingTel's new service could compete directly with these offerings but its opening statement only specified Indonesia, the Philippines, India and Thailand as the initial markets, to be targeted from the first quarter of 2015.
When asked if SingTel planned to bring HOOQ to Australia, a spokeswoman said the initial focus would be on emerging markets.
"Singapore and Australia are developed markets with existing content ecosystems," she said.
Optus chief executive Allen Lew told Fairfax Media this week his vision was for the telco to become Australia's "fastest-growing mobile-led multimedia company in Australia" - a statement entirely in line with HOOQ's stated goals.
Singtel would "provide market access with its customer base of over half a billion mobile customers." while the studios would deliver " access to their premium content and know-how."
"HOOQ will deliver both Hollywood blockbusters and television series, as well as popular local movies and programmes to customers anytime, anywhere," they said in a statement.
HOOQ will have over 10,000 movies and TV series at launch, from Spiderman to Harry Potter and Gossip Girl.
SingTel Group Digital Life chief executive Jonathan Auerbach said the venture provided "a more than $SGD1 billion ($950 million) opportunity in our markets."
"We have unique assets that give us a right to play in this space, and with our partnership ... we will achieve our vision to be the largest OTT video service in the region," he added.
As part of the deal, HOOQ's share capital will rise from $US2 to $US27,600,020. Warner Brothers and AXN will each own 17.5 pert cent of the company with the rest belonging to SingTel.
"The investment ... will be funded by internal resources and entry into the joint venture is not expected to have any material impact on the earnings per share or net tangible asset per share of the SingTel Group for the financial year ending 31 March 2015," the telecoms provider said.
XL & Vserv untuk Ekosistem Hiburan Mobile
Di sadur dari artikel dailysocial.net berjudul:
XL Bermitra dengan Vserv untuk Tingkatkan Ekosistem Hiburan Mobile
XL Axiata (XL) mengumumkan telah menjalin kemitraan dengan penyedia platform data pintar mobile marketing untuk pasar negara berkembang Vserv. XL akan menggunakan platform Vserv Smart Data untuk meningkatkan ekosistem hiburan mobile yang dimilikinya.
Untuk membantu mendorong ROI yang lebih tinggi pada perusahaan hiburan mobile, Vserv akan mengintegrasikan platformnya dengan menargetkan penonton yang relevan dan iklan yang tepat pada waktu yang tepat, berdasarkan pribadi pengguna.
Head of Mobile Advertising XL Axiata Herwinto Chandra Sutantyo mengatakan, “Kami tertarik dengan apa yang mampu dicapai oleh platform Vserv Smart Data, dengan menciptakan nilai dari petabyte data yang kita hasilkan setiap detik. Saat ini, kemitraan akan menjamin kepatuhan pengiklan kami, khususnya dari sektor hiburan mobile dengan menargetkan pelanggan mobile kami dengan iklan-iklan yang menarik dan relevan mengikuti etika periklanan dan peraturan di Indonesia. Dengan kolaborasi ini, kami dapat mengubah ekosistem hiburan mobile di Indonesia.”
VP Global Telco Alliances Vserv Rohit Verma mengungkapkan, “Kemitraan dengan XL ini datang sebagai kepercayaan pasar dari platform kami. Kami sangat antusias bermitra dengan XL dengan memanfaatkan nilai dari platform bersama pemahaman yang mendalam dari basis pelanggan XL, kami yakin mampu meningkatkan efisiensi ekosistem hiburan mobile di Indonesia.”
Pasar hiburan mobile di Indonesia saat ini diperkirakan sebesar $ 765 juta (dalam pendapatan) dan tumbuh sebesar 4,7 persen menurut riset pasar IE. Selain itu saat ini pengguna internet di Indonesia sendiri juga sudah mencapai puluhan juta dan ditargetkan untuk terus meningkat. Artinya sektor ini memiliki potensi yang tinggi bagi perusahaan telekomunikasi juga perusahaan hiburan mobile dan tentu akan memberikan kesempatan besar bagi pengiklan untuk mengadopsi mobile advertising.
Tuesday, February 03, 2015
South East Asia B2C E-Commerce Market 2014
Taken from Ystats.com from part of the report
South East Asia B2C E-Commerce Market 2014
South East Asian nations lead in markers of E-Commerce potential
The World’s Leading E-Commerce Companies 2014
The World’s Leading E-Commerce Companies 2014
Who Really Leads in Global E-Commerce Sales?
Jan, 16 2015 : News Recap
Asia B2C E-Commerce 2014
Asia B2C E-Commerce
Asia-Pacific region predicted to become the world’s largest B2C E-Commerce market
DCB payment
Friday, January 16, 2015
Thursday, January 15, 2015
Asia the largest e-commerce market in 2015
Asia to become world’s largest e-commerce market in 2015
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As Internet use matures globally, annual growth in eCommerce between businesses and consumers will slow, settling at about 10% by 2018, according to eMarketer, which says such B2C sales will reach $1.47 trillion in 2014, up 20 percent from last year.
By 2018, the company projects, the total will reach $2.36 trillion, a 61 percent boost over the 2014 year-end projection and $200 billion in annual new dollars spent. eMarketer defines B2C eCommerce as sales that include all products and services ordered or booked via the Internet on any device, including leisure and unmanaged business travel.
Regionally, the combined spending of the U.S. and Canada will remain on top in B2C eCommerce sales this year, representing about one-third of the dollars spent on digital purchases worldwide, the company said in its forecast report. It previous had predicted that Asia-Pacific would surpass North America in market share, but it changed that view because of unanticipated slower growth in China’s B2C eCommerce spending caused by market maturation.
“With China accounting for a significant portion of eCommerce sales in Asia-Pacific, this affected our estimates materially,” the research company said. Instead, eMarketer expects the region to take the global lead in B2C eCommerce sales next year, when it will achieve a 33.4 percent share to North America’s 31.7 percent and Western Europe’s 24.6 percent.
“These three regions combined will continue to take around 90% of the global eCommerce market throughout our forecast period,” eMarketer said.
A growing base of digital buyers will help boost eCommerce sales in Asia-Pacific, as more new buyers come online. However, by 2018, nearly 70% of Internet users in both Western Europe and North America will purchase items on digital devices compared with just more than 50 percent in Asia-Pacific, eMarketer said.
“Buyer penetration in Asia-Pacific translates to the largest number of consumers, but the region is far more fragmented than North America and Western Europe,” the company noted. “In the latter two regions, eCommerce continues to grow at double-digit rates and will do so for several more years.”
In such large markets, this illustrates that individual buyers are making purchases more frequently and with higher order values, and consumer behaviors are relatively consistent across countries in both regions, the company said.
However, across Asia-Pacific countries, consumer behaviors are more disparate. China alone will make up more than half the region’s eCommerce sales this year, jumping to 70 percent by 2018, eMarketer said, which noted Australia and Japan rival markets like the U.S., UK and Western Europe in buyer penetration and average order values.
“On the other hand, in less-mature markets like India and Indonesia, there are large absolute numbers of digital buyers, but many are new to the market,” the company said. “Instead of buying high-ticket items, new digital buyers tend to wet their feet with less costly purchases due to product availability or simply to income constraints.”
A report published last month during the Global E-commerce Summit in Barcelona found Europe B2C eCommerce last year grew by 16.3 percent year over year to €363.1 billion (US$486.1 billion). The report predicted 17.2 percent growth this year, to €425.5 billion, eventually growing to €625 billion by 2016. The European e-commerce figures were compiled with various national eCommerce associations and in cooperation with GfK.
The growth is going to accelerate due to higher spending in mature countries and increase of the number of transactions in emerging markets, the report found.





