Media komunikasi dan kolaborasi pembelajaran a'la virtual. Supplemen kuliah melalui e-class atau e-learning untuk Jurusan terkait dengan Sistem Informasi, Teknologi Informasi (IS/IT), Sistem Komputer dan Teknik Industri.
Thursday, November 29, 2012
Newspaper Advertising Revenue
Mobile data use leads to increase GDP growth
Market M2M
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Location Based Service Opportunity
Following many years of high expectations, the location-based services market is finally coming of age. Growing adoption of GPS devices is the key driver, helping a whole host of different applications and services to grow. For mobile operators, this is an opportunity to drive new revenue streams, but it is also a threat because it means access to location information is no longer their monopoly. Operators need to become more active in the location space by driving their own-branded navigation and local search applications on devices they distribute, maximizing smartphone sales and bundling people-finding services with packages targeting specific segments. In other segments — including social networking, in-app advertising and advertising-based messaging — the opportunity is more limited, although there are some interesting opportunities here, as well.
The report provides a detailed overview of the current status and size of the location-based services market. It takes a specific look at the positioning of the mobile operators within the value chain and how they can leverage their assets to take a stake in this growing opportunity. A number of services are analyzed, but the biggest focus is on navigation, the largest in terms of revenue where various business models are establishing themselves and a range of different players are focusing their efforts, creating a dynamic and fast-changing market segment. Other services such as people finding and local search are also covered.
Key Findings
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Invetasi Telefonica di mobile service berbasis cloud
The company, which originally had the less-catchy name Do@, raised $3.5 million earlier this year from Hong Kong billionaire Li Ka-shing’s Horizons Ventures.
These days, the company is positioning its service as a way to connect with the apps already on a user’s device, as well as other apps and services available from the cloud.
Mozilla’s Jay Sullivan says there is a very close alignment between what Everything.me is doing and Mozilla’s vision of a browser-based operating system.
“It’s a really good combination of what’s great about apps, and what’s great about the Web,” Sullivan said in a telephone interview.
The company isn’t sharing either its number of users or any details on how it plans to make money. It is currently available via HTML5 and as an iOS app, with plans for an Android version, as well.
Everything.me says it will continue to do native apps alongside its HTML5-only program, saying that it wants to reach as many people as possible.
Smartphone Ecosystem
The smartphone segment is becoming central to the development of the global mobile industry. With mobile subscriptions’ penetration of the population having already surpassed 100% in most developed markets and quickly approaching that mark on a global level, a sign of near market saturation, industry players are focusing on mobile data as the main revenue growth source for the future. In addition to network and service investments being made to pursue this opportunity, data services need user-friendly terminals and interfaces to engage customers.
Smartphones are just such devices. Following a sluggish start when mainly targeted at business users, they have witnessed exploding sales in recent years, especially since the introduction of Apple’s iPhone in 2007. The iPhone delivered a landmark consumer-focused user experience and changed the way the industry did business. Further contributing to the smartphone segment’s sky-rocketing growth, the launch of Google’s Android open source operating system in 2008 enabled smartphones to reach the mass market, with more handset makers being able to enter the segment with a similar user experience to that of the iPhone and at quickly decreasing price points.
The growing importance of the segment has brought operating systems (OS) and the ecosystems being created around them to the forefront, sparking a war among different platforms for dominance over the smartphone space. Mobile operating systems and the ecosystems evolving around them are shaping the way forward for the mobile industry because of their potential to attract users and drive new business opportunities in data services. In light of this it is crucial to understand which players are involved and how, comprehend how these ecosystems are evolving, and fully apprehend the influence they have in the present and future of the handset and mobile services industry.
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Wednesday, November 28, 2012
Asia Pacific Online Game Market
The new "Asia-Pacific Online Gaming Report 2012" by Hamburg-based secondary market research firm yStats.com compiles up-to-date information on the online gaming market in the Asia-Pacific region, excluding online gambling aspects. This includes a brief introduction about the region as well as an analysis of the markets China, Japan, South Korea and Australia.
The online gaming market is rapidly growing in the entire region of South East Asia. Revenue generated in this market is expected to more than double between 2011 and 2015. Especially social gaming has become a significant trend, drawing more and more new users and generating more revenue.
Massively client games spur growth of Chinese online gaming market
The value of the online gaming market in China is predicted to grow annually by double digit percentage figures between 2012 and 2015. Furthermore, spending by online gamers is projected to increase between 2012 and 2013 – despite slowing growth rates. In the fourth quarter of 2011, Tencent had the largest market share in the Chinese client-based online gaming market, followed by Netease and SNDA. This growth can be attributed primarily to massively client games. They are expected to generate almost three quarters of all revenue in this market in 2013.
Online gaming markets soaring in Japan, South Korea and Australia
In 2011, the largest share of the total online gaming market value in Japan was generated by mobile gaming, followed by social gaming. Conventional online gaming was, however, at the bottom of the list. While in 2010 more than 40 percent of all social gamers were women, men still dominated the total online gaming market, accounting for nearly three quarters of all gamers. Especially the social gaming market is expected to grow rapidly in Japan – between 2011 and 2012 by approximately one third.
2.) KEY FINDINGS
• Online gaming revenues in Southeast Asia are expected to more than double between 2011 and 2015.
• In the fourth quarter of 2011, Tencent had the largest market share in the Chinese client-based online gaming market, followed by Netease and SNDA.
• In 2011, the largest share of the total online gaming market value in Japan was generated by mobile gaming, followed by social gaming.
• Online gaming addiction is a major problem in South Korea, where more than half of all inhabitants played online games in 2011.
• In 2012, about a fifth of the total digital goods and online subscriptions spending in Australia is forecasted to be generated through online gaming subscriptions and digital goods sales.
Top Leader eCommerce for Asia
In Japan, where the online market is dominated by mass merchants, Rakuten.co.jp beat Amazon.co.jp, whose visitor numbers in May 2012 were slightly lower than those of shopping mall Rakuten. In China, the market was also dominated by mass merchants. In 2011, Tmall.com generated the highest trade volume ahead of 360buy.com and Amazon.cn. In South Korea, the market was mostly dominated by local competitors. In May 2012, in terms of traffic volume, mass merchant Gmarket.co.kr came out on top with 13 million unique visitors, ahead of 11st.co.kr and Shopping.Naver.com (both also mass merchants). In India, mass merchants Jabong.com, Flipkart.com and Homeshop18.com took the lead and in Australia, mass merchant Oo.com.au had the highest number of unique visitors in May 2012 ahead of mass merchant Myer.com.au and apparel/accessories online shop Asos.com.
2.) KEY FINDINGS
• In Japan, where the online shopping market is dominated by mass merchants, Rakuten.co.jp beat Amazon.co.jp, whose unique visitor numbers in May 2012 were slightly lower than those of Rakuten.
• In China, the market was also dominated by mass merchants. In 2011, Tmall.com generated the highest trade volume, ahead of 360buy.com and Amazon.cn.
• In South Korea, the market was mostly dominated by local competitors. In May 2012, in terms of traffic volume, mass merchant Gmarket.co.kr came out on top, ahead of 11st.co.kr and Shopping.Naver.com (both also mass merchants).
• In India, mass merchants Jabong.com, Flipkart.com and Homeshop18.com took the lead and in Australia, mass merchant Oo.com.au had the highest number of unique visitors in May 2012.
Asia Pacific Online Payment Market
The "Asia-Pacific Online Payment Methods 2012" report by yStats.com – Hamburg-based secondary market research specialist – analyzes recent developments in E-Commerce payment methods, first for the entire region and then separately for 7 countries in the Asia-Pacific region. Additionally, the report features the most important trends and the latest news for 9 payment companies in these markets.
With the exception of China and Thailand, in 2012, credit cards were the most popular payment method in the Asia-Pacific region. Nonetheless, many consumers in this region do not place their confidence in online payment methods due to safety concerns and mistrust of online retailers.
Predominance of Credit Cards in Japan and Third-Party Payments in China
In Japan, every resident had on average more than six credit cards in 2011, which was the most popular online payment option there. Japan is the largest online shopping market in the Asia-Pacific region, which could have been one of the reasons for PayPal to enter the market via a joint venture with Japanese Softbank in May 2012. So-called third-party payments, where a third party acts as a middleman, are especially popular in China, with Alipay accounting for the biggest market share in this sector.
Popularity of PayPal in Asia-Pacific Region soars
According to the "Asia-Pacific Online Payment Methods 2012" report by yStats.com, in 2011, credit cards were the most frequently used E-Commerce payment method in South Korea, followed by bank transfers. In India, neither E-Commerce nor online payment methods are widespread, while many banks in Vietnam have been partnering with online payment providers in 2012. Since July 2012, PayPal has also been active in Malaysia, where the company began offering mobile payment options in cooperation with Malaysia Airlines for flight bookings. In Australia, PayPal was the most popular online payment method in 2011, ahead of credit card payments.
The development of online payment markets in the Asia-Pacific region varies widely. Whereas credit cards and third-party payments are very popular in many countries, in other countries, such as India, online payment methods do not yet play a significant role.
2.) KEY FINDINGS
• In Asia-Pacific, credit cards were the most popular form of online payment in April 2012, with the exception of China and Thailand.
• The Chinese third party online payment market was dominated by Alipay, with more than half of registered users in Q1 2012.
• Credit cards represented the most popular online payment method in Japan in 2011, partly due to the high per capita average of more than 6 cards.
• Online payments and E-Commerce in India were not widespread in early 2012, as both Internet and credit card penetration were low.
• In 2011, credit cards represented the most used payment option in B2C E-Commerce in South Korea, reaching a share of more than 70%.
• In Australia, payments of online purchases were dominated by paid credit cards or money transfer services such as PayPal in 2011.
Tuesday, November 27, 2012
Market OTT Video
OTT video market will be worth $37bn in 2017 | |
By Mary Lennighan, Total Telecom
Friday 23 November 2012
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Value of online video market concentrated in just a handful of players, according to Informa. | |
The global market for online video will be worth US$37 billion by 2017, but only a few companies are really benefitting from the growth if the sector, according to a new report from Informa Telecoms and Media.
The analyst firm predicts that video services delivered online will account for 8% of total TV and video revenues by the same date, rising to 10% by the end of the decade.
"Online video...is attracting real, and growing, revenues. But this value is concentrated around a select few players," said Giles Cottle, principal analyst at Informa.
"We estimate that Apple, Google, Netflix and the global broadcasters (including Hulu) combined account for about 70% of all online video revenue today," he added. "If you aren't one of these players, then the chances are you aren't making a great deal of money from online delivery."
There are three main revenue streams in online video: advertising, subscriptions and transactions. Advertising currently generates more revenue than subscriptions and will continue to do so throughout the forecast period, Informa predicts. Its forecasts do not include revenue from managed video-on-demand services offered by operators or TV Everywhere services, where subscribers do not explicating play for the online part of the service.
"The big change to the OTT revenue mix will come when operators start to offer not just low-cost online services, like Sky's Now TV, but stand-alone online versions of their services that come close, in terms of content availability and price, to their core pay TV services today," Cottle predicted.
"Even very modest take-up of these services will completely distort the online video market," he said.
The U.S. will account for 50%-60% of online video revenues in 2017, down from 75% today, as Europe and Asia experience more rapid growth.
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Asia B2C E-Commerce
Diambil dari executive summary dari tawaran market research ystats.com dengan judul Asia B2C E-Commerce Report 2011
1.) B2C E-Commerce in Asia is an emerging market
The “Asia B2C E-Commerce Report 2011” by Hamburg-based market research firm yStats.com provides a detailed overview of B2C E-Commerce in Asia. In addition to the major players dominating this market, the report also presents figures relating to internet users and online shoppers. The report covers the most important markets in Japan, South Korea, China and India along with eleven further Asian countries.
Overall, Asia shows a very heterogeneous development in terms of internet and B2C E-Commerce. In Japan and South Korea, internet use is widely available, which spurs increased B2C E-Commerce revenue. In China, internet penetration is rather low, resulting in much growth potential for E-Commerce. The range of popular product categories varies widely, ranging from books to consumer electronics.
E-Commerce in Japan shows signs of recovery after the earthquake
In 2010, the number of internet users reached approximately 100 million in Japan, which corresponds to 80 % of the population. Following the earthquake in Japan, the major Japanese B2C E-Commerce players experienced a decline in revenue. However, now consumers are again buying more online. According to the “Asia B2C E-Commerce Report 2011” by yStats.com, in 2010 “Books” was the most popular B2C E-Commerce category, followed by “Fashion”, “Music” and “Travel”. Based on unique visitor numbers, Rakuten was the most successful Japanese B2C E-Commerce player in September 2011, followed by Amazon and Nissen.
Internet penetration in South Korea very high
In 2010, the number of internet users in South Korea rose to more than 35 million. Growth rates were very low in the last few years, given that almost the whole population between 10 and 40 has already been using the internet for a while. South Koreans seem to be very open toward new technologies. As a result, B2C E-Commerce is very well established. Revenue in this area is expected to increase significantly until 2015. Credit card payments are very popular in this segment. In 2010, the most popular product categories based on market volume were “Fashion and fashion related products”, “Household appliances” and “Travel arrangements”.
Mobile online shopping and group shopping soar in popularity in China
The number of internet users in China is predicted to grow to more than 600 million by 2015 and the number of online shoppers is expected to increase to more than 300 million. Mobile shopping continues to gain ground in China. This trend can be attributed to the growing number of smartphone sales and the increased use of 3G networks. According to the yStats.com “Asia B2C E-Commerce Report 2011” in 2010, the most successful Chinese B2C E-Commerce players were Tmall.com, 360buy.com, Amazon.cn and Dangdang.com. Group shopping is another trend in this market; based on daily unique visitor numbers in June 2011 ju.taobao.com took the lead.
Consumer electronics very popular in India
The number of internet users in India is expected to reach more than 200 million by 2015, which corresponds to almost 20 % of the population. One of the main challenges that online shops have been confronted with for a long time is the desire of Indian consumers to see and touch products before buying them. As a result, many retailers offer Cash-on-Delivery payment and convenient return and refund options. As shown in the “Asia B2C E-Commerce Report 2011” by yStats.com, the leading product categories include “Mobile phones and accessories”, followed by “Computer hardware” and “Consumer electronics”. In October 2011, the leading B2C E-Commerce player gauged by unique visitor numbers was Homeshop18.com.
Internet penetration rate varies widely in East Asia
In Indonesia, the number of internet users is expected to grow from 60 million in 2010 to almost 170 million by 2015. Encouraged by this trend, Japanese online department store Rakuten has founded a joint venture online department store in Indonesia. The “Asia B2C E-Commerce Report 2011” by yStats.com shows furthermore that in 2010, the most popular product categories in Malaysia included “Travel”, “Payment services” and “Entertainment”. Overall, almost half of the population made online purchases. In the Philippines, almost 30 million people used the internet in 2010, which translates to approximately 30 % of the population. In Singapore, this share amounted to as much as 80 %. More than one million people shopped online, with B2C E-Commerce revenue expected to increase by more than 30 % over the next few years. As highlighted in the “Asia B2C E-Commerce Report 2011” by yStats.com, B2C E-Commerce is also gaining ground in Thailand due to safe and convenient payment options. In early 2011, “Fashion”, “Entertainment” and “IT products” were the leading categories in this segment. In Vietnam, the number of internet users reached almost 27 million in 2010, which is more than 30 % of the population. Enbac.com, 123mua.vn and 5giay.vn were among the most important competitors. In Hong Kong, E-Commerce still has much potential for growth. However, almost half of the population has shopped online at least once. The most popular product categories are “Tickets” and “Hotel stays”. In Taiwan, in 2010 more than 16 million people used the internet. B2C E-Commerce is becoming increasingly important there too, with Books.com.tw and PCHome being the biggest players in this segment.
Development potential in the rest of Asia
In the United Arab Emirates, in 2010 almost half of all respondents had already made at least one purchase. Additionally, approximately 25 % of all respondents planned to make one purchase using their mobile phones in 2010. In Saudi Arabia, almost 40 % of all internet users purchased products online or paid online for services. In Pakistan, B2C E-Commerce is still largely underdeveloped. The number of online shops and online transactions continues to increase steadily and the number of internet users has already surpassed the 20 million threshold.
2.) Key Findings
• Japan: B2C E-Commerce sales reached double-digit growth rates within the last years. As a result, sales reached almost JPY 8 trillion in 2010. In January 2011, more than 80% of the Japanese Internet audience visited “Retail” websites.• South Korea: In 2010, B2C E-Commerce reached almost 7% of retail sales in South Korea. Furthermore, “Clothes, Fashion related Goods” and “Home electric Appliances” were the leading product categories.
• China: Chinese shoppers are very enthusiastic about online shopping. As a result, the number of online shoppers is expected to increase to more than 300 million by 2015. Convenience and good deals are most frequently cited as the advantages of online shopping.
• India: Indian online shops have to take into consideration the average Indian’s hesitation to online shopping. However, some B2C E-Commerce players established themselves on the market. Homeshop18.com and Letsbuy.com were leading in terms of unique visitors in October 2011. Furthermore, Amazon is set to enter India in the first quarter of 2012.
Sunday, November 11, 2012
Five principles that captivate Customer 3.0 and turn the new market dynamics to competitive advantage
Delivering the Best Online Shopping Experience - Jason Sylva - HBR Events - Harvard Business Review
Consumer commerce has changed radically over the past half century. Today, abundant supply is chasing relatively scarce demand, and new technologies have empowered individuals, giving rise to a new breed of consumer.
"Consumer 3.0" is firmly in control of the shopping landscape.
To succeed in this environment, all companies in every industry need to be engaging customers online and meeting their expectations, though the expectations bar has never been set higher. The world of retailing is no longer built around products but around consumers. It is critical in this environment that companies adopt a thoroughly customer-centric focus.
Five principles can guide companies, pointing the way to strategies that captivate Customer 3.0 and turn the new market dynamics to competitive advantage.
Organizations need to be reconceived as networks.
Can Bigger Be Faster? - Mark Bonchek and Chris Fussell - Harvard Business Review
Organizations need to be reconceived as networks. The events of 9/11 led the U.S. military to realize that "it takes a network to defeat a network".
Four strategies were at the core of this transformation:
1. Build relationships: Build more relationships and connections.
2. Establish shared purpose: People need a reason to work together.
3. Create shared consciousness: Ensures that everyone across the network has a sense of where they are and is acting on the best available information.
4. Foster diversity: Conformity creates groupthink, stifling innovation and organizational resilience. The antidote is cultural diversity in all its forms.
Bigger no longer meant slower, and network no longer meant unpredictable.
We need new models to enable us to get bigger and faster. We need our leaders to be more like mayors than generals, building relationships instead of issuing orders.
Wednesday, November 07, 2012
Mobile Money Opportunities
Tuesday, November 06, 2012
Anything about socmed
Social media statistics and facts 2012 [infographic] - Holy Kaw!
Sunday, November 04, 2012
Saturday, November 03, 2012
Smartphone Industry
Even Apple is half of Samsung in Sales, the profit still the highest. Seems that condition represents smartphone, though almost the same function, is not marginal product yet. Design and user interface plus brand will add value to product profitability.
Product Innovation Approach
How Apple, Samsung, And Google Take Different Approaches To Innovation
Three model of innovation
* Need seeker
* Market Reader
* Tech Driver