Media komunikasi dan kolaborasi pembelajaran a'la virtual. Supplemen kuliah melalui e-class atau e-learning untuk Jurusan terkait dengan Sistem Informasi, Teknologi Informasi (IS/IT), Sistem Komputer dan Teknik Industri.
Wednesday, August 27, 2014
PayPal initiatives across remote and in-store payments
Gartner’s Digital Business Development Path
Friday, August 22, 2014
Ooredoo heralds commercial launch in Myanmar
By Mary Lennighan, Total Telecom
Friday 15 August 2014
Qatari operator enables users to top up from as little as €0.76 (Rp 11,879) as its mobile services go live.
Ooredoo announced the official launch of mobile services in Myanmar, introducing a number of low-cost top-up and Internet access options.
An Ooredoo SIM card costs 1,500 kyats (€1.13 , Rp 13,422) and customers are able to top up in amounts as low as MMK1,000 (€0.76, Rp 11,879). Top-up vouchers are available at 30,000 locations in Myanmar, Ooredoo said.
It is also offering a series of starter plans to help customers get online.
Its mobile Internet bundles start at MMK500 (€0.38, Rp 5,940 ) per day and include what it describes as "a Facebook bonus", which presumably gives users free or lower-priced access to Facebook.
The telco also offers Chat Packs at MMK100 (€0.08, Rp 1,250 ) per day, which enable customers to "chat online non-stop".
The company is also talking up the availability of the Samsung Galaxy V, which it is offering for a promotional price with a bundle of voice minutes, SMS and data.
Indonesia The Leading Country for Digital Ad Spending Growth
Wednesday, July 30, 2014
Monetizing mobile apps through API
From McKinsey Insight :
Monetizing mobile apps: Striking the right balance
Mobile apps are becoming big business. Analysts estimate that app-related revenues reached $25 billion last year to $70 billion by 2017.
A small but growing portion of app revenues comes from application programming interfaces (APIs) —gateways that, enable third-party app developers to leverage a company’s aggregated data or selected services.
APIs are generating revenues in one of three ways for the companies that choose to contribute their data.
1. Pay-per-use model (43% market share), a company makes its transactional data available to third party apps.
2. Subscription models (38%), fees accrue during a subscription period.
3. Resource-usage and revenue-sharing models (19%), generate sales of a company’s own products, from which the app developer too gets a cut.
Friday, July 25, 2014
Apple Mobile Payment Initiatives
http://www.usatoday.com/story/tech/2014/07/24/apple-mobile-payments/13092217/
There is new speculation that Apple will venture into mobile payments, that currently in talks with Visa and other credit card companies for partnership.
The new service would allow users to pay for physical goods on the web, in apps and in retail stores, turning the iPhone act as direct line of payment for credit card companies.
This will skipping fees normally paid to third-party payment processors and run the system without giving up control to wireless carriers.
Its system would involve a secured element in the phones to store sensitive information (phone owner's financial credentials) and utilize Touch ID to authorize payments with Apple's Passbook app acting as a virtual "wallet" to hold the credit cards. Apple is also expected to leverage over 800 million iTunes accounts.
Forrester Research estimates that Americans will spend $90 billion through mobile payments by 2017, up from $12.8 billion in 2012.



